Developing Tilt Experiences

It is time to try mobile, but more specifically for devices with tilt sensors. Of course the first device that comes to everyone’s mind is iPhone, right? Developing and testing for iPhone if you are not an experienced developer or even if you don’t even know Objective C is not anymore a problem. Tilt Emulator makes easier build and test applications that use tilt interaction. It is actually the visual interface of the library Flash Penguin of Flash Feathers.

The idea is simple, it uses an XML file to communicate between the emulator and the application. The XML file is updated with the information the emulator gets from the user as he interacts with the interface. Then, you can use this information inside your application. The emulator uses two different views (front and top), it has translation, rotation; there are a lot of possibilities to develop new and interesting applications. I looked on the Internet for applications, libraries, APIs and emulators and there is nothing like this; at least not that I could found.

You can go to http://penguinsflash.wordpress.com to learn more about it. It is really easy to use it.

I used Tilt Emulator to develop a small and simple game in Flash. Take a look at what I did using Flash Penguin:

Tilt Morphs is a game where you control the little morphing character using the Tilt Emulator. This small character morphs and change color constantly. The goal of the game is to touch the color spots that move around to prevent the time to run out. Each time you get to touch the right spot you get two more seconds of life. Have fun!

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